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Old Jul 28, 2006, 12:01 AM // 00:01   #21
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Quote:
Originally Posted by mrvrod
*** This post is a concern I sent to ncsoft about Guild Wars, their response was that rather than speak to them directly, I post this on your fansite. ***
*** I apologise to the fansite users who have to put up with my futile attempt to be heard. Thank you for your understanding. ***

Please, I am asking you ro reconsider what you are turning Guild Wars into. I understand changes in armor, weapons and such to ensure gameplay balance. What I don't understand are the changes in gameplay itself.

Why are you blocking farming when everything (armor especially) is so expensive? I guess I won't by dying my armor black any time soon.

And now I hear runs will soon be blocked?! This is a mmorpg, it's a GOOD thing that people are finding and creating professions for themselves. This is just evidence that your mmo is becoming a thriving community of people.

There is a small number of very vocal people making you think everybody hates these things, but it's just not so. The majority of us love what Guild Wars is, and hate what it's becoming! Don't let the few, angry voices make you turn your game into a single player, mission based adventure - with chat.

Give us the freedom to make this world as great as you envisioned it in the beginning! We won't let you down!

Bill
aka
Jada Alia Fyre (W/E lvl 20)
Slytheran N Fyre (E/N lvl 12)
Brandy Jada Fyre (A/Ri lvl 15)
Summer Glau Fyre (R/Me lvl 09)
Honestly, I don't think running is a bad thing, in and of itself. The only thing that ever annoyed me about running was when I made a new character, went into the lvl 10 arena at Ascalon, and was murdered by armor 60 characters wielding elite skills.

I found this to be at least partly fixed by the update that causes characters to gain significant amounts of experience when using Capture Signets, and the fact that characters in Tyria could potentially go to Kaineng and buy armor 60 equipment (or whatever, for non-casters).

Running itself isn't bad. Honestly, I seriously LIKED that I could skip so much of Guild Wars; the first time I made a character, I played through the story, and the game, and enjoyed the full experience. The second, I did it again, and appreciated the different perspective.

The third was becoming and exersize in redundancy; I started finding new ways to go faster, cutting out the long, out of the way missions. The fourth.... I was refining the process.

By the time I made my eighth role playing character (yes, I remade some characters because I didn't like them, or wanted to try new things, or whatever), I had it down to and art, and ascended at level 14. I ran myself from Hot Springs to Temple of the Ages to Sanctum Cay, ran myself around the desert, and ascended at level 14. I was the only level 19 character waiting to enter Glint's Lair when I got there, and I was happy. I rushed myself and succeeded.

I hated Factions; the first time, the missions were kinda fun, but I wasn't that interested in them. And now I have six RPG characters, doing the missions is downright tedious. The only real end game content was Fort Apsenwood and Jade Quarrey, which never goes. I like those missions, but it is tedious to have to get there with everyone, six times; why are there 10 missions before you finally get to what I thought the whole focus of the game was (i.e. the conflict between the Luxons and Kurzicks)?


The point of Guild Wars was, as I understood it, that it was an RPG that didn't make you waste time to get to the good stuff. Lately, that's all Guild Wars has become; you can't skip missions, you can't explore as you go (the door is locked, come back later), and it's frustrating and annoying and boring.


As for farming.... it seems that only Guild Wars approved farming (Faction Farming) is allowed. And you aren't supposed to make money doing that.

Last edited by Miss Innocent; Jul 28, 2006 at 12:05 AM // 00:05..
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Old Jul 28, 2006, 12:58 AM // 00:58   #22
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[QUOTE]
Quote:
Originally Posted by Rebirther
they stated that its not your traditional MMORPG, get your facts right... if you truely don't believe its an MMORPG, then explain what is it is...
QUOTE]
you can quote wiki all day.

i will quote anet

Quote:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience.
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Old Jul 28, 2006, 01:55 AM // 01:55   #23
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GW is a CORPG, as per the description from any an all Anet affiliates. What others call it is their own recognition.

Everyone online RPG isn't an MMO, being online with others is just an Online RPG. Just as every RPG isn't online, it is just an RPG. Making the broad assumption that any online RPG with cooperative gameplay is MMO is a lack of dicernment, not the actual definition.

GW is the next generation of Cooperative/Competative Online RPG, it is closer to Diablo II than WoW. There are towns players can meet in which allow people to interact with "massive" amounts of players, but you do not actualy engage in combat activities in those areas, they are just trading and gather areas, which is really just a visual step up from finding party members or bartering goods in a channel. The actual combat of the game is split into instances, which are not effected by "massive" amounts of people, which is the primary distinction in an MMO.

In an MMO, hundreds of players can enter locations and interact with eachother throughout the game.

Rebirther noted a list of qualities for "MMO"s which is totaly ignorant. Traditional D&D gameplay is in most RPGs, as well as character development, and even an econimy with trading elements, those can be found in solo RPGs as well, and they arn't MMOs. Game moderators and clans can be found most online games, including shooting, strategy and just about all of them, that is a quality of online gaming in general.

Thanks for pointing out the broad and shared elements of many RPGs and Online games in general, none of those are the defining point in what makes an MMO, just like having horns and cloven hooves doesn't make a goat the same thing as a deer even though they both have simular origins and traits. Anyone with higher perception can tell that they are different, and anyone who thinks they are the same is too blind to see the difference, including all those steriotyping game reviewers. Popular ignorance isn't truth, and GW isn't an MMO.

P.S. Why isn't this crap closed yet?

Last edited by BahamutKaiser; Jul 28, 2006 at 01:58 AM // 01:58..
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Old Jul 28, 2006, 03:24 AM // 03:24   #24
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Quote:
Originally Posted by Rebirther
how can it be half MMORPG? whats the other half then?
I am a bit shy in calling GW a full MMORPG, thought the defination holds true. The reason is that you could (and I am sure many have done so), play thought the whole Story PvE part of game by your self, with no other human contact what so ever. There are not that much necessary need to interact with other human player, unlike most other MMORPG out there, which in one way or another (in trade for force you to party) try to make you have contact with other human player. You could almost play the whole game with no internect connection (should the dev change the code to allow so, I mean)

Therefore, I call it a half.... mostly because of the Multiplayer part.
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Old Jul 28, 2006, 03:35 AM // 03:35   #25
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Default Please. On topic!

I am glad to see some really intelligent posts on both sides of the argument I have with ncsoft. I do believe ncsoft sent me to the fansite forums so they could easily ignore me, but maybe I'm wrong, and these discussions might help change some things.

But, for the majority of the posts, if you want to argue mmo, cco, or any freaking o, please take it into another thread in case they do read this. I don't dispute any of your valid arguments as to why you feel you're right and I'm wrong. They're just not relevant to the topic.

If I am in the minority of people who hate that GW has nerfed farming and is in the process of nerfing runs then so be it. But that is the discussion I was trying to have, not what type of game GW is. It's a game I like, that's enough for me.

As far as the changes to characters that a few of you have pointed out were needed. If you look at my original post again, you will see that I understand changes to balance the game have to be made from time to time, and I have no problem with that.

I have personally helped other players with getting to an area, buying that last piece of armor, or just giving advice so they don't get scammed, as I'm sure many of you have. So why, when we police ourselves so well, is ncsoft restricting activities that are not harmful or distructive to anyone elses gameplay?
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Old Jul 28, 2006, 03:49 AM // 03:49   #26
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i HATE the fact that if i want the 15k Kurizik armor for my monk i have to....REDO that boring (to my taste) campaign all over agin! for the 5th time!!!

i dont like playing in factions, all i like is allience battles. for all other PVE i prefer prophcies, sometimes the Elites but pnly with 1 character. and again, i dont like factions's PVE one bit,, why do i HAVE to play it all over again. i was even thinking of "hiring" my brother to play it instead of me just to get that armor. i liked the option of getting a run trough a boring mission or a boring area.

yes i like playing the game, but i find that unlike prophecies, factions is a game that drives me up the wall if i do a mission more then once

Last edited by Maria The Princess; Jul 28, 2006 at 03:52 AM // 03:52..
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Old Jul 28, 2006, 05:02 AM // 05:02   #27
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Default back on topic

i know they wont talk about anything real just go to fansite so i have been trying to get in touch with Tack Jin Kim CEO and i guess founder of ncsoft so far no real luck but am still trying and have got a lot of info on this problem my sources tell me that people at guild wars are not responding to peoples complaints and retail places like wal-mart and target are thinking about not carrying ncsoft games why should you when all you get is an answer like this i have an list of one hundred people and its growing am sending a petition to Jack Jin Kim to here us this one of many rejections i have got

Thanks for contacting the Guild Wars Support Team.
Once again, you have contacted the SUPPORT TEAM.
If you wish to contact the DEVELOPMENT TEAM, you must do so via the fansite forums, as that is the way they have chosen to take suggestions and feedback from the players. The support team does not pass along ANY suggestions to the Dev team. Your question has been answered properly and adequately, and we feel that this issue is now closed. Any further contact about your suggestions will be closed without response
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Old Jul 28, 2006, 08:29 AM // 08:29   #28
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What a lot of rubbish

There is no block on farming.

There is no block on running (sure you can't run in factions, but there are storyline reasons for that).

And GW isn't a MMO, a real MMO isn't instanced.

And the original vison of GW was not for you to 'work' in the game by running and farming - the original vision was to actually play the game without the need to do all the other crap you do in real MMO's.
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Old Jul 28, 2006, 10:07 AM // 10:07   #29
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Quote:
Originally Posted by hobbit321a
i know they wont talk about anything real just go to fansite so i have been trying to get in touch with Tack Jin Kim CEO and i guess founder of ncsoft so far no real luck but am still trying and have got a lot of info on this problem my sources tell me that people at guild wars are not responding to peoples complaints and retail places like wal-mart and target are thinking about not carrying ncsoft games why should you when all you get is an answer like this i have an list of one hundred people and its growing am sending a petition to Jack Jin Kim to here us this one of many rejections i have got
Ummmm... one punctuation would have been nice somewhere within that post. So what is this treasure trove of information from your sources... Better Business Bureau Complaints, letters or representatives from within the procurement offices of those companies, NCSoft's or ANet's internal memos, carefully taped together stacks of paper documents taken from shredder bins, or are they people who are just as frustrated as you? Plus, one hundred customers... out of the two million will hardly make ANet or NCSoft twitch.

Honestly, neither Wal-Mart nor Target are known for their own customer support unless there is a written warranty. They will take most items in return but hardly support their own name-brand products, they just issue refunds for store credit. They will take opened software back, finally, after a multi-million dollar lawsuit against a competitor and Microsoft.

When I stop seeing Firestone tires in the clearance bins at Wal-Mart, I'll buy into a bit more.

Quote:
Originally Posted by hobbit321a
Thanks for contacting the Guild Wars Support Team.
Once again, you have contacted the SUPPORT TEAM.
If you wish to contact the DEVELOPMENT TEAM, you must do so via the fansite forums, as that is the way they have chosen to take suggestions and feedback from the players. The support team does not pass along ANY suggestions to the Dev team. Your question has been answered properly and adequately, and we feel that this issue is now closed. Any further contact about your suggestions will be closed without response
That is the truth though. I can't support them at all on this. Most companies at least pretend to take information than immediately transfer it circular filing system. I guess in some regards that is at least honesty. I think the problem is that ANet doesn't consider Farming and Running to be huge support issues and that the Dev team doesn't consider these issues to be problems.
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Old Jul 28, 2006, 06:18 PM // 18:18   #30
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Quote:
Originally Posted by majoho
What a lot of rubbish

There is no block on farming.
Oh, foolish me. I guess all of us complaining, in multiple threads on this very site, are all just dreaming this. Thank you for pointing that out.


Quote:
Originally Posted by majoho
There is no block on running (sure you can't run in factions, but there are storyline reasons for that).
And that would be a block on running. I don't know about you, but unless you have OCD most people don't want to do the same, EXACT thing over six to ten times for each of our characters!

Quote:
Originally Posted by majoho
And GW isn't a MMO, a real MMO isn't instanced.
How many times do I have to say 'I don't F*cking care!'?!?!

Quote:
Originally Posted by majoho
And the original vison of GW was not for you to 'work' in the game by running and farming - the original vision was to actually play the game without the need to do all the other crap you do in real MMO's.
So just how did affording the armor and dye fit into this 'vision' you've psychically gleaned from ncsoft?
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Old Jul 28, 2006, 07:57 PM // 19:57   #31
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For the umpteenth time...farming is not nerfed. If you and the others who are complaining about farming (which I haven't actually seen that many) can't figure out how to move around to different areas to farm and then not advertise your new locations so they don't get overrun by bots then I'm really sorry for you. All the farmers I know (myself included sometimes at least) are having a wonderful time quietly farming many areas not talked about on the forums.
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Old Jul 28, 2006, 08:01 PM // 20:01   #32
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The way I look at it is, whether ncsoft likes it or not, actions such as farming and running have become a major staple in the Guild Wars universe. I've been playing this game for about a year and three months now, and I've been watching the economy the entire time. I like to look at this and think of the economical system "Laissez-Faire", or "hands-off." While it's true that running and farming are things best known for in the grinding worlds of other online role playing games, they should also be present in Guild Wars. Whether people feel that's it's cheap, or that by running and farming you're somehow cheating, or not... that's not really the issue. If people are willing to pay in-game gold for people offering to run them halfway across the game, then by all means, let them. It's their money, and they should be able to do what they want with it. The Guild Wars staff shouldn't try put measures in place to limit the choices people have with their money. The people being ran are paying their gold, and the people running them are simply making a living in-game. Guild Wars can very well be an economy based not only on goods, but on services as well.

As far as farming goes, I don't see anything wrong with that either. If you have the experience (and in some ways, intelligence) to make a build that lets you take every monster out by yourself and get their gold, why shouldn't you be allowed to do it? The Guild Wars economy should be treated like a nation's economy. If the people are willing to spend their money, or time, doing something... they should be allowed to do it.

Disagree if you must, but that's where I stand. =P
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Old Jul 28, 2006, 08:13 PM // 20:13   #33
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Quote:
Originally Posted by mrvrod


So just how did affording the armor and dye fit into this 'vision' you've psychically gleaned from ncsoft?
A Perfectly usable set of max armor costs what 12k including materials and runes? You can make that in a couple of hours (less if you know what you're doing).

Any armor beyond that is:

1: optional and totally unnecessary to play the game
2: purely cosmetic - a vanity or status symbol
3: designed to be a challenge to acquire
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Old Jul 29, 2006, 12:32 AM // 00:32   #34
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There are very good reasons to forward suggestions to the forums instead of directly. I have played games where you could direct suggestions to the "developement team" directly in a Suggestion function, and guess what, they ignored it, it goes into a giant pile of repeated complaints and lost ideas.

And they proved they wern't reading it, because 4 years after the game had been out, they finally sent developers to a convention and talked to gamers, and when gamers brang up topics which had been in the forums, and I even sent them direct through the suggestion function, the developers said, "Wow, I never heard of that, I will take that back with us".

Anet does read these forums, I have seen dozens of suggestions and complaints influence the additions in the game, if not directly added. And I have even seen and conversed with some of the Anet reps in these forums. And so far, half of the new classes are very closely related to suggestions on these forums, Assassin and Paragon (although we don't know exactly how Paragon works yet).
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Old Jul 29, 2006, 07:44 AM // 07:44   #35
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Quote:
Originally Posted by Pkest
A Perfectly usable set of max armor costs what 12k including materials and runes? You can make that in a couple of hours (less if you know what you're doing).

Any armor beyond that is:

1: optional and totally unnecessary to play the game
2: purely cosmetic - a vanity or status symbol
3: designed to be a challenge to acquire
Max armor at Droks costs 12k exactly without runes or dye (yes dye is optional, but so are runes if you want to be that technical). Warrior runes of superior absorption go for about 2k each right now so 5 pieces of armor X 2k = 10k. Orange dye 140g, green dye 100g, yellow dye 100g, mixed for a goldish bronze = 340g per vial, again X 5 = 1k700g.

That brings the armors total cost to 12k + 10k + 1k700g = 23k700g

I challlenge you to show me how you can make that in 4 hours of farming!

And if they didn't nerf farming, tell me please where the Icy Dragon Swords have gone?
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Old Jul 29, 2006, 07:53 AM // 07:53   #36
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Quote:
Originally Posted by Pkest
For the umpteenth time...farming is not nerfed. If you and the others who are complaining about farming (which I haven't actually seen that many) can't figure out how to move around to different areas to farm and then not advertise your new locations so they don't get overrun by bots then I'm really sorry for you. All the farmers I know (myself included sometimes at least) are having a wonderful time quietly farming many areas not talked about on the forums.
If they didn't nerf farming, then where have the Icy Dragon Swords gone? And why is it, no matter which area I go to, the gold dropped by monsters has dwindled to a ridiculously low amount lately?

I have rotated my spots. I don't repeatedly go to the same areas like a bot would. I kill EVERYTHING in the area, and still can never make more than 1k.

Gold item drops are almost nonexistant recently, and I haven't even gotten a crappy dye drop in days! I have had 1 black dye drop, and 3 silver dye drops in the last 4 MONTHS of play!

The best item I've gotten recently is a superior absorption rune and that was 3 weeks ago. Don't tell me farming hasn't been nerfed by ncsoft's attempts to block bots!
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Old Jul 29, 2006, 07:58 AM // 07:58   #37
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Luckily most people don't care about the 'nerfs' since they are busy actually playing the game if 'working' inside a game is what you enjoy the most you should really consider if you aren't having some kind of problem.

Don't fool yourself and think a majority of people are bothered by what you percieve as a problem.
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Old Jul 29, 2006, 08:15 AM // 08:15   #38
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Quote:
Originally Posted by majoho
Luckily most people don't care about the 'nerfs' since they are busy actually playing the game if 'working' inside a game is what you enjoy the most you should really consider if you aren't having some kind of problem.

Don't fool yourself and think a majority of people are bothered by what you percieve as a problem.
You continually blast your mouth without any regard as to whether what your saying is factual. There are other threads in this forum filled with players disgusted with the FACT that farming has been nerfed.

This forum was made to discuss the 'problems' we have with the changes in the game, so I will continue to deal with them here.

Based on your uninformed statement, I would say perception IS your problem.
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Old Jul 29, 2006, 08:23 AM // 08:23   #39
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I'm not uninformed you might be though - please understand that a vocal minorit does not equal a majority.

Now please go take your midol.
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Old Jul 29, 2006, 08:23 AM // 08:23   #40
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well i know for a fact that you can even get a set of 15k armor dyed black without farming.... all you have to do is save all your cash through all the missions and it works out nicely. That is what i did and my ele in black pyro suit is looking pretty good. Quite frankly farming kind of pisses me off simply because when i originally heard of the 15k armor i thought.... well that will be a challenge. I originally thought that what you had to do is become skilled enough to beat the game just on what you find with low level armor. Right after glint's lair i had enough for the armor alone. The following missions gave me the cash i needed for the dye. I was a bit pissed when then i went back to ascalon city to sell some stuff and saw a level 7 ele with my same armor. Keep in mind this was before titles came out. I thought that your armor was what told everyone... well i got that far and here is what i have to show for it. Kind of like a trophy on your wall. You may not agree with me.... but please hear me out. I am simply saying that nerfing farming wouldn't make 15k armor impossible to get... just more of a "game-long" challenge. Plus that might force a drop in price on alot of things... meaning those uber-expensive greens no one but farmers can afford suddenly become alot more affordable. Less money in the system drops the price of a WHOLE LOT of things. However i will have to agree with the nerfing the running thing. I have 4 proph chars and 2 faction chars. I find that after the second time of running through all the missions in the proph. campaign that i REALLY don't want to HAVE to do it again just to get the cool looking armor i want. So yea.... i have some cash left over from 2 of my chars i beat the game with and got 15k armor with.... so i want to get my other chars good armor (not 15k mind you... but good enough to use) just so the process of going through missions would be faster. so not being able to find a good runner would have been a pain. Taking my chars to factions is also proving to be a pain cause i can't get to where i want. It is just annoying. It isn't going to stop me from playing..... it will just stop me from making another factions char. ah well. Hopefully they read this stuff for Nightfall and expansion 4.
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